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Freeciv sdl11/8/2023 ![]() ![]() freeciv-gtk2, freeciv-gtk3, freeciv-qt,Ĭan also spawn their own local server for single-player games. This is the client program used to connect to a Freeciv server - see also Players of Civilization II® by Microprose® should feel at home, since oneĪim of Freeciv is to have compatible rules.įreeciv is maintained by an international team of coders and enthusiasts, and isĮasily one of the most fun and addictive network games out there! Īccepts the standard X11 toolkit parameters following - seeįreeciv is a free turn-based multiplayer strategy game, in which each playerīecomes the leader of a civilization, fighting to obtain the ultimate goal: But you did not ask this so for now I'm gonna assume you are only interested in singleplayer.Freeciv-gtk3 - The clients for the Freeciv game Synopsis freeciv-gtk2|freeciv-gtk3|freeciv-sdl|freeciv-qt|freeciv-xaw ] Īccept the standard Gtk parameters following - see the GtkĪccept the standard Qt parameters following - see the QtĪccepts the following parameters following -: Native and Web lead to slightly different games and communities and they are not interchangeable. There is another thing, which is whether you are interested in multiplayer games. I think there are plans to have button commands, but I'm not really following all the tech chatter because I can't understand 90% of it. It is based on QT and it is still in development, so you can even chime in with testing and giving feedback. ![]() I prefer GTK, but most other people are using QT.Īlso, you may want to check Freeciv21. They have 99% identical capabilities, but things are simply set up differently. GTK, that is definitely down to personal preferences. I *think* that native clients are slightly superior with units management (selecting multiple units and issuing orders), but I haven't played a lot of Web recently so it's possible I may have missed some updates.Īs for QT vs. So the question is, is the main part of running your nation by moving units or by managing cities. It actually took me a while to discover everything that can be done in this screen and now that I learned it, I'd say that Web has 10% of capability of what both native clients can do. However, if what you really prefer is clicking on command buttons instead of those keyboard, then you will find Web more to your liking.īut I think there is one thing that both GTK and QT are far superior to Web, and that is city management, and I mean the F4 screen. If you are going to play Freeciv more than ten minutes, I don't understand how this can be a problem. There are very, very few commands that you use 99% of the time. The argument about "having to memorise keyboard shortcuts" is very short-sighted. That said, I think there is one detail you haven't thought through. ![]() I could give advice, but this advice may not work for you because you have other priorities. Different people have different preferences. I'd very much like to get more information about the different clients, so it's easier to pick which one I want to use (and compile).Īs always, you should pick the client that suits you best. The two biggest downsides were the quickly declining performance after some time or with larger maps/more players, which isn't surprising at all, and that you can't use your own rulesets. It has all important elements as overlays visible, you can drag the map with left click and it looked really nice. The web client is the one I have experienced the most and I'm surprised to say that it seems to have a far more developed gui than the standard client. I have seen the QT client in a video, the button design seems to be very extravagant and not particularly clear. The SDL client is what I had installed first, but I only took a peek and never actually used it, so I didn't even get an impression. Right click seems to be the only way to scroll the map and commands can only be given via keyboard shortcuts (very efficient but have to be memorized first) or via menu (very cumbersome). The GTK3 client is listed as the default with the most features implemented (though I don't know what it actually might be that other clients are lacking), but it has the huge issue with the message box not being visible on the main screen, the minimap looks cruder than the one on freeciv-web and I'm really not happy with the way units on one tile are displayed and selected. So, since picking a client doesn't seem that simple, I'd like to know better what the issues with each one are. ![]()
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